#include "stdafx.h" Affix AffixesEnchant[] = { // Name, Effects, type, minLow, minHigh, maxLow, maxHigh, chanceLow, chanceHigh, QualityLevel, item, IS_ALL, ExcludedCombinations, DoubleChance, NotCursed, MinGoldValue, MaxGoldValue, Multiplier /* ------------------------------------ TO_HIT SERIES -------------------------------------*/ { "Iron", AE_TO_HIT, 0, 0, 0, 0, 0, 5, 10, 1, IA_RANGE | IA_STAFF | IA_MELEE | IA_GLOVE | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 150, 200, 1, 0 }, { "Iron", AE_TO_HIT, 0, 0, 0, 0, 0, 11, 15, 8, IA_RANGE | IA_STAFF | IA_MELEE | IA_GLOVE | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 150, 200, 1, 0 }, { "Iron", AE_TO_HIT, 0, 0, 0, 0, 0, 16, 20, 15, IA_RANGE | IA_STAFF | IA_MELEE | IA_GLOVE | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 150, 200, 1, 0 }, { "Iron", AE_TO_HIT, 0, 0, 0, 0, 0, 21, 25, 22, IA_RANGE | IA_STAFF | IA_MELEE | IA_GLOVE | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 150, 200, 1, 0 }, { "Iron", AE_TO_HIT, 0, 0, 0, 0, 0, 25, 30, 29, IA_RANGE | IA_STAFF | IA_MELEE | IA_GLOVE | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 150, 200, 1, 0 }, { "Iron", AE_TO_HIT, 0, 0, 0, 0, 0, 31, 35, 36, IA_RANGE | IA_STAFF | IA_MELEE | IA_GLOVE | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 150, 200, 1, 0 }, { "Iron", AE_TO_HIT, 0, 0, 0, 0, 0, 36, 40, 43, IA_RANGE | IA_STAFF | IA_MELEE | IA_GLOVE | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 150, 200, 1, 0 }, { "Iron", AE_TO_HIT, 0, 0, 0, 0, 0, 41, 45, 50, IA_RANGE | IA_STAFF | IA_MELEE | IA_GLOVE | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 150, 200, 1, 0 }, { "Iron", AE_TO_HIT, 0, 0, 0, 0, 0, 46, 50, 57, IA_RANGE | IA_STAFF | IA_MELEE | IA_GLOVE | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 150, 200, 1, 0 }, /* ------------------------------------ SPECIES_TO_HIT SERIES -------------------------------------*/ // UNDEAD { "?", AE_SPICIES_TO_HIT, B(MON_0_UNDEAD), 0, 0, 0, 0, 10, 20, 1, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_0_UNDEAD), 0, 0, 0, 0, 21, 30, 8, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_0_UNDEAD), 0, 0, 0, 0, 31, 40, 15, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_0_UNDEAD), 0, 0, 0, 0, 41, 50, 22, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_0_UNDEAD), 0, 0, 0, 0, 51, 60, 29, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_0_UNDEAD), 0, 0, 0, 0, 61, 70, 36, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_0_UNDEAD), 0, 0, 0, 0, 71, 80, 43, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_0_UNDEAD), 0, 0, 0, 0, 81, 90, 50, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_0_UNDEAD), 0, 0, 0, 0, 91, 100, 57, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // DEMONS { "?", AE_SPICIES_TO_HIT, B(MON_1_DEMON), 0, 0, 0, 0, 10, 20, 1, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_1_DEMON), 0, 0, 0, 0, 21, 30, 8, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_1_DEMON), 0, 0, 0, 0, 31, 40, 15, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_1_DEMON), 0, 0, 0, 0, 41, 50, 22, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_1_DEMON), 0, 0, 0, 0, 51, 60, 29, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_1_DEMON), 0, 0, 0, 0, 61, 70, 36, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_1_DEMON), 0, 0, 0, 0, 71, 80, 43, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_1_DEMON), 0, 0, 0, 0, 81, 90, 50, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_1_DEMON), 0, 0, 0, 0, 91, 100, 57, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // BEASTS { "?", AE_SPICIES_TO_HIT, B(MON_2_BEAST), 0, 0, 0, 0, 10, 20, 1, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_2_BEAST), 0, 0, 0, 0, 21, 30, 8, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_2_BEAST), 0, 0, 0, 0, 31, 40, 15, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_2_BEAST), 0, 0, 0, 0, 41, 50, 22, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_2_BEAST), 0, 0, 0, 0, 51, 60, 29, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_2_BEAST), 0, 0, 0, 0, 61, 70, 36, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_2_BEAST), 0, 0, 0, 0, 71, 80, 43, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_2_BEAST), 0, 0, 0, 0, 81, 90, 50, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_TO_HIT, B(MON_2_BEAST), 0, 0, 0, 0, 91, 100, 57, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ PERCENT_DAMAGE SERIES -------------------------------------*/ { "dp", AE_PERCENT_DAMAGE, 0, 61, 70, 0, 0, 0, 0, 1, IA_RANGE | IA_STAFF | IA_MELEE | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "dp", AE_PERCENT_DAMAGE, 0, 71, 80, 0, 0, 0, 0, 8, IA_RANGE | IA_STAFF | IA_MELEE | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "dp", AE_PERCENT_DAMAGE, 0, 81, 90, 0, 0, 0, 0, 15, IA_RANGE | IA_STAFF | IA_MELEE | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "dp", AE_PERCENT_DAMAGE, 0, 91, 100, 0, 0, 0, 0, 22, IA_RANGE | IA_STAFF | IA_MELEE | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "dp", AE_PERCENT_DAMAGE, 0, 101, 110, 0, 0, 0, 0, 29, IA_RANGE | IA_STAFF | IA_MELEE | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "dp", AE_PERCENT_DAMAGE, 0, 111, 120, 0, 0, 0, 0, 36, IA_RANGE | IA_STAFF | IA_MELEE | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "dp", AE_PERCENT_DAMAGE, 0, 121, 130, 0, 0, 0, 0, 43, IA_RANGE | IA_STAFF | IA_MELEE | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "dp", AE_PERCENT_DAMAGE, 0, 131, 140, 0, 0, 0, 0, 50, IA_RANGE | IA_STAFF | IA_MELEE | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "dp", AE_PERCENT_DAMAGE, 0, 141, 150, 0, 0, 0, 0, 57, IA_RANGE | IA_STAFF | IA_MELEE | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ DAMAGE SERIES -------------------------------------*/ // 1H { "Doom", AE_DAMAGE, 0, 1, 3, 0, 0, 0, 0, 1, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 300, 1, 0 }, { "Doom", AE_DAMAGE, 0, 4, 7, 0, 0, 0, 0, 8, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 300, 1, 0 }, { "Doom", AE_DAMAGE, 0, 8, 12, 0, 0, 0, 0, 15, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 300, 1, 0 }, { "Doom", AE_DAMAGE, 0, 13, 18, 0, 0, 0, 0, 22, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 300, 1, 0 }, { "Doom", AE_DAMAGE, 0, 19, 25, 0, 0, 0, 0, 29, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 300, 1, 0 }, { "Doom", AE_DAMAGE, 0, 26, 32, 0, 0, 0, 0, 36, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 300, 1, 0 }, { "Doom", AE_DAMAGE, 0, 33, 40, 0, 0, 0, 0, 43, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 300, 1, 0 }, { "Doom", AE_DAMAGE, 0, 41, 45, 0, 0, 0, 0, 50, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 300, 1, 0 }, { "Doom", AE_DAMAGE, 0, 46, 50, 0, 0, 0, 0, 57, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 300, 1, 0 }, // 2H { "Doom", AE_DAMAGE, 0, 3, 6, 0, 0, 0, 0, 1, IA_RANGE | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Doom", AE_DAMAGE, 0, 7, 13, 0, 0, 0, 0, 8, IA_RANGE | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Doom", AE_DAMAGE, 0, 14, 21, 0, 0, 0, 0, 15, IA_RANGE | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Doom", AE_DAMAGE, 0, 22, 30, 0, 0, 0, 0, 22, IA_RANGE | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Doom", AE_DAMAGE, 0, 31, 50, 0, 0, 0, 0, 29, IA_RANGE | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Doom", AE_DAMAGE, 0, 51, 61, 0, 0, 0, 0, 36, IA_RANGE | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Doom", AE_DAMAGE, 0, 62, 73, 0, 0, 0, 0, 43, IA_RANGE | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Doom", AE_DAMAGE, 0, 74, 86, 0, 0, 0, 0, 50, IA_RANGE | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Doom", AE_DAMAGE, 0, 87, 100, 0, 0, 0, 0, 57, IA_RANGE | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SPECIES_DAMAGE_PERCENT SERIES -------------------------------------*/ // UNDEAD { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_0_UNDEAD), 70, 90, 0, 0, 0, 0, 1, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_0_UNDEAD), 90, 110, 0, 0, 0, 0, 8, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_0_UNDEAD), 110, 130, 0, 0, 0, 0, 15, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_0_UNDEAD), 130, 150, 0, 0, 0, 0, 22, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_0_UNDEAD), 150, 170, 0, 0, 0, 0, 29, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_0_UNDEAD), 170, 190, 0, 0, 0, 0, 36, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_0_UNDEAD), 190, 210, 0, 0, 0, 0, 43, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_0_UNDEAD), 210, 230, 0, 0, 0, 0, 50, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_0_UNDEAD), 230, 250, 0, 0, 0, 0, 57, IA_STAFF | IA_AXE | IA_MACE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // DEMONS { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_1_DEMON), 70, 90, 0, 0, 0, 0, 1, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_1_DEMON), 90, 110, 0, 0, 0, 0, 8, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_1_DEMON), 110, 130, 0, 0, 0, 0, 15, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_1_DEMON), 130, 150, 0, 0, 0, 0, 22, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_1_DEMON), 150, 170, 0, 0, 0, 0, 29, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_1_DEMON), 170, 190, 0, 0, 0, 0, 36, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_1_DEMON), 190, 210, 0, 0, 0, 0, 43, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_1_DEMON), 210, 230, 0, 0, 0, 0, 50, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_1_DEMON), 230, 250, 0, 0, 0, 0, 57, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // BEASTS { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_2_BEAST), 70, 90, 0, 0, 0, 0, 1, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_2_BEAST), 90, 110, 0, 0, 0, 0, 8, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_2_BEAST), 110, 130, 0, 0, 0, 0, 15, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_2_BEAST), 130, 150, 0, 0, 0, 0, 22, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_2_BEAST), 150, 170, 0, 0, 0, 0, 29, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_2_BEAST), 170, 190, 0, 0, 0, 0, 36, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_2_BEAST), 190, 210, 0, 0, 0, 0, 43, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_2_BEAST), 210, 230, 0, 0, 0, 0, 50, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "?", AE_SPICIES_DAMAGE_PERCENT, B(MON_2_BEAST), 230, 250, 0, 0, 0, 0, 57, IA_STAFF | IA_AXE | IA_SWORD | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SPECIES_DAMAGE (FLAT) SERIES -------------------------------------*/ // UNDEAD // 1H { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 5, 6, 7, 8, 0, 0, 1, IA_STAFF | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 9, 11, 13, 15, 0, 0, 8, IA_STAFF | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 16, 18, 20, 22, 0, 0, 15, IA_STAFF | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 23, 26, 29, 32, 0, 0, 22, IA_STAFF | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 33, 36, 39, 42, 0, 0, 29, IA_STAFF | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 43, 47, 51, 55, 0, 0, 36, IA_STAFF | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 56, 60, 64, 68, 0, 0, 43, IA_STAFF | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 69, 74, 79, 84, 0, 0, 50, IA_STAFF | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 85, 90, 95, 100, 0, 0, 57, IA_STAFF | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // 2H { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 10, 12, 13, 16, 0, 0, 1, IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 17, 22, 23, 30, 0, 0, 8, IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 31, 36, 37, 44, 0, 0, 15, IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 45, 52, 53, 64, 0, 0, 22, IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 65, 72, 73, 84, 0, 0, 29, IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 85, 94, 95, 110, 0, 0, 36, IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 111, 120, 121, 136, 0, 0, 43, IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 137, 148, 149, 168, 0, 0, 50, IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_0_UNDEAD), 169, 180, 181, 200, 0, 0, 57, IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // DEMONS // 1H { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 5, 6, 7, 8, 0, 0, 1, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 9, 11, 13, 15, 0, 0, 8, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 16, 18, 20, 22, 0, 0, 15, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 23, 26, 29, 32, 0, 0, 22, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 33, 36, 39, 42, 0, 0, 29, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 43, 47, 51, 55, 0, 0, 36, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 56, 60, 64, 68, 0, 0, 43, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 69, 74, 79, 84, 0, 0, 50, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 85, 90, 95, 100, 0, 0, 57, IA_STAFF | IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // 2H { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 10, 12, 13, 16, 0, 0, 1, IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 17, 22, 23, 30, 0, 0, 8, IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 31, 36, 37, 44, 0, 0, 15, IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 45, 52, 53, 64, 0, 0, 22, IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 65, 72, 73, 84, 0, 0, 29, IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 85, 94, 95, 110, 0, 0, 36, IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 111, 120, 121, 136, 0, 0, 43, IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 137, 148, 149, 168, 0, 0, 50, IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_1_DEMON), 169, 180, 181, 200, 0, 0, 57, IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // BEASTS // 1H { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 5, 6, 7, 8, 0, 0, 1, IA_STAFF | IA_SWORD_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 9, 11, 13, 15, 0, 0, 8, IA_STAFF | IA_SWORD_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 16, 18, 20, 22, 0, 0, 15, IA_STAFF | IA_SWORD_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 23, 26, 29, 32, 0, 0, 22, IA_STAFF | IA_SWORD_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 33, 36, 39, 42, 0, 0, 29, IA_STAFF | IA_SWORD_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 43, 47, 51, 55, 0, 0, 36, IA_STAFF | IA_SWORD_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 56, 60, 64, 68, 0, 0, 43, IA_STAFF | IA_SWORD_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 69, 74, 79, 84, 0, 0, 50, IA_STAFF | IA_SWORD_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 85, 90, 95, 100, 0, 0, 57, IA_STAFF | IA_SWORD_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // 2H { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 10, 12, 13, 16, 0, 0, 1, IA_AXE | IA_SWORD_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 17, 22, 23, 30, 0, 0, 8, IA_AXE | IA_SWORD_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 31, 36, 37, 44, 0, 0, 15, IA_AXE | IA_SWORD_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 45, 52, 53, 64, 0, 0, 22, IA_AXE | IA_SWORD_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 65, 72, 73, 84, 0, 0, 29, IA_AXE | IA_SWORD_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 85, 94, 95, 110, 0, 0, 36, IA_AXE | IA_SWORD_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 111, 120, 121, 136, 0, 0, 43, IA_AXE | IA_SWORD_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 137, 148, 149, 168, 0, 0, 50, IA_AXE | IA_SWORD_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Wrecking", AE_SPICIES_DAMAGE, B(MON_2_BEAST), 169, 180, 181, 200, 0, 0, 57, IA_AXE | IA_SWORD_2H, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ ABSORB_MELEE_DAMAGE SERIES -------------------------------------*/ { "Negati", AE_ABSORB_MELEE_DAMAGE, 0, 1, 1, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 100, 1, 0 }, { "Negati", AE_ABSORB_MELEE_DAMAGE, 0, 2, 2, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 300, 1, 0 }, { "Negati", AE_ABSORB_MELEE_DAMAGE, 0, 2, 3, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_MELEE_DAMAGE, 0, 3, 4, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_MELEE_DAMAGE, 0, 3, 4, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_MELEE_DAMAGE, 0, 4, 5, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_MELEE_DAMAGE, 0, 5, 6, 0, 0, 0, 0, 43, IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_MELEE_DAMAGE, 0, 6, 7, 0, 0, 0, 0, 50, IA_MID_ARMOR | IA_HEAVY_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_MELEE_DAMAGE, 0, 7, 8, 0, 0, 0, 0, 57, IA_MID_ARMOR | IA_HEAVY_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, /* ------------------------------------ ABSORB_RANGED_DAMAGE SERIES -------------------------------------*/ { "Negati", AE_ABSORB_RANGED_DAMAGE, 0, 1, 1, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 100, 1, 0 }, { "Negati", AE_ABSORB_RANGED_DAMAGE, 0, 2, 2, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 300, 1, 0 }, { "Negati", AE_ABSORB_RANGED_DAMAGE, 0, 2, 3, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_RANGED_DAMAGE, 0, 3, 4, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_RANGED_DAMAGE, 0, 3, 4, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_RANGED_DAMAGE, 0, 4, 5, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_RANGED_DAMAGE, 0, 5, 6, 0, 0, 0, 0, 43, IA_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_RANGED_DAMAGE, 0, 6, 7, 0, 0, 0, 0, 50, IA_MID_ARMOR | IA_HEAVY_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, { "Negati", AE_ABSORB_RANGED_DAMAGE, 0, 7, 8, 0, 0, 0, 0, 57, IA_MID_ARMOR | IA_HEAVY_ARMOR, IS_ALL, 0, 0, 1, 900, 1200, 1, 0 }, /* ------------------------------------ RESIST SERIES -------------------------------------*/ // FIRE { "Ruby", AE_RESIST_FIRE, 0, 10, 12, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_FIRE, 0, 13, 15, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_FIRE, 0, 16, 18, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_FIRE, 0, 19, 20, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_FIRE, 0, 21, 22, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_FIRE, 0, 23, 24, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_FIRE, 0, 25, 26, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_FIRE, 0, 27, 28, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_FIRE, 0, 29, 30, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, // LIGHTNING { "Ruby", AE_RESIST_LIGHTNING, 0, 10, 12, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_LIGHTNING, 0, 13, 15, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_LIGHTNING, 0, 16, 18, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_LIGHTNING, 0, 19, 20, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_LIGHTNING, 0, 21, 22, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_LIGHTNING, 0, 23, 24, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_LIGHTNING, 0, 25, 26, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_LIGHTNING, 0, 27, 28, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_LIGHTNING, 0, 29, 30, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, // ARCANE { "Ruby", AE_RESIST_ARCAN, 0, 10, 12, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_ARCAN, 0, 13, 15, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_ARCAN, 0, 16, 18, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_ARCAN, 0, 19, 20, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_ARCAN, 0, 21, 22, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_ARCAN, 0, 23, 24, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_ARCAN, 0, 25, 26, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_ARCAN, 0, 27, 28, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_ARCAN, 0, 29, 30, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, // ACID { "Ruby", AE_RESIST, ET_4_ACID, 10, 12, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_4_ACID, 13, 15, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_4_ACID, 16, 18, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_4_ACID, 19, 20, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_4_ACID, 21, 22, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_4_ACID, 23, 24, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_4_ACID, 25, 26, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_4_ACID, 27, 28, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_4_ACID, 29, 30, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, // COLD { "Ruby", AE_RESIST, ET_6_COLD, 10, 12, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_6_COLD, 13, 15, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_6_COLD, 16, 18, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_6_COLD, 19, 20, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_6_COLD, 21, 22, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_6_COLD, 23, 24, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_6_COLD, 25, 26, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_6_COLD, 27, 28, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST, ET_6_COLD, 29, 30, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, // ALL { "Ruby", AE_RESIST_All, 0, 3, 4, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_All, 0, 3, 5, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_All, 0, 4, 5, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_All, 0, 4, 6, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_All, 0, 5, 6, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_All, 0, 6, 7, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_All, 0, 7, 8, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_All, 0, 8, 9, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Ruby", AE_RESIST_All, 0, 9, 10, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR | IA_FLASK, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ REGENERATION_PERCENT SERIES -------------------------------------*/ // LIFE { "Curing", AE_LIFE_REGEN_PERCENT, 0, 25, 28, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_LIFE_REGEN_PERCENT, 0, 29, 31, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_LIFE_REGEN_PERCENT, 0, 30, 32, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_LIFE_REGEN_PERCENT, 0, 33, 35, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_LIFE_REGEN_PERCENT, 0, 36, 38, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_LIFE_REGEN_PERCENT, 0, 39, 41, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_LIFE_REGEN_PERCENT, 0, 42, 44, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_LIFE_REGEN_PERCENT, 0, 45, 47, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_LIFE_REGEN_PERCENT, 0, 48, 50, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // MANA { "Curing", AE_MANA_REGEN_PERCENT, 0, 25, 28, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_MANA_REGEN_PERCENT, 0, 29, 31, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_MANA_REGEN_PERCENT, 0, 30, 32, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_MANA_REGEN_PERCENT, 0, 33, 35, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_MANA_REGEN_PERCENT, 0, 36, 38, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_MANA_REGEN_PERCENT, 0, 39, 41, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_MANA_REGEN_PERCENT, 0, 42, 44, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_MANA_REGEN_PERCENT, 0, 45, 47, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Curing", AE_MANA_REGEN_PERCENT, 0, 48, 50, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR | IA_FLASK | IA_TRAP | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ REGENERATION (FLAT) SERIES -------------------------------------*/ // LIFE { "LR", AE_LIFE_REGEN, 0, 1, 1, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_LIFE_REGEN, 0, 1, 2, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_LIFE_REGEN, 0, 2, 2, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_LIFE_REGEN, 0, 2, 3, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_LIFE_REGEN, 0, 3, 3, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_LIFE_REGEN, 0, 3, 4, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_LIFE_REGEN, 0, 4, 4, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_LIFE_REGEN, 0, 4, 5, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_LIFE_REGEN, 0, 5, 5, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // MANA { "LR", AE_MANA_REGEN, 0, 1, 1, 0, 0, 0, 0, 1, IA_STAFF | IA_SHIELD | IA_ARMOR | IA_SWORD_1H, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_MANA_REGEN, 0, 1, 2, 0, 0, 0, 0, 8, IA_STAFF | IA_SHIELD | IA_ARMOR | IA_SWORD_1H, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_MANA_REGEN, 0, 2, 2, 0, 0, 0, 0, 15, IA_STAFF | IA_SHIELD | IA_ARMOR | IA_SWORD_1H, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_MANA_REGEN, 0, 2, 3, 0, 0, 0, 0, 22, IA_STAFF | IA_SHIELD | IA_ARMOR | IA_SWORD_1H, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_MANA_REGEN, 0, 3, 3, 0, 0, 0, 0, 29, IA_STAFF | IA_SHIELD | IA_ARMOR | IA_SWORD_1H, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_MANA_REGEN, 0, 3, 4, 0, 0, 0, 0, 36, IA_STAFF | IA_SHIELD | IA_ARMOR | IA_SWORD_1H, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_MANA_REGEN, 0, 4, 4, 0, 0, 0, 0, 43, IA_STAFF | IA_SHIELD | IA_ARMOR | IA_SWORD_1H, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_MANA_REGEN, 0, 4, 5, 0, 0, 0, 0, 50, IA_STAFF | IA_SHIELD | IA_ARMOR | IA_SWORD_1H, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, { "LR", AE_MANA_REGEN, 0, 5, 5, 0, 0, 0, 0, 57, IA_STAFF | IA_SHIELD | IA_ARMOR | IA_SWORD_1H, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, /* ------------------------------------ ELEMENTAL_HIT_DAMAGE SERIES (MELEE) -------------------------------------*/ // FIRE // 1H { "Warm", AE_FIRE_HIT_DAMAGE, 0, 1, 2, 3, 5, 0, 0, 1, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 2, 3, 3, 6, 0, 0, 8, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 3, 4, 4, 7, 0, 0, 15, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 3, 5, 6, 8, 0, 0, 22, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 4, 5, 7, 9, 0, 0, 29, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 36, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 5, 6, 9, 11, 0, 0, 43, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 5, 7, 10, 12, 0, 0, 50, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 6, 8, 11, 13, 0, 0, 57, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // 2H { "Warm", AE_FIRE_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 1, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 5, 8, 9, 12, 0, 0, 8, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 6, 10, 10, 14, 0, 0, 15, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 7, 11, 12, 16, 0, 0, 22, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 8, 12, 14, 18, 0, 0, 29, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 9, 13, 16, 20, 0, 0, 36, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 10, 14, 18, 22, 0, 0, 43, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 11, 15, 20, 24, 0, 0, 50, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_FIRE_HIT_DAMAGE, 0, 12, 16, 22, 26, 0, 0, 57, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // LIGHTNING // 1H { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 1, 2, 3, 5, 0, 0, 1, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 2, 3, 3, 6, 0, 0, 8, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 3, 4, 4, 7, 0, 0, 15, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 3, 5, 6, 8, 0, 0, 22, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 4, 5, 7, 9, 0, 0, 29, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 36, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 5, 6, 9, 11, 0, 0, 43, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 5, 7, 10, 12, 0, 0, 50, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 6, 8, 11, 13, 0, 0, 57, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // 2H { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 1, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 5, 8, 9, 12, 0, 0, 8, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 6, 10, 10, 14, 0, 0, 15, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 7, 11, 12, 16, 0, 0, 22, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 8, 12, 14, 18, 0, 0, 29, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 9, 13, 16, 20, 0, 0, 36, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 10, 14, 18, 22, 0, 0, 43, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 11, 15, 20, 24, 0, 0, 50, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_LIGHTNING_HIT_DAMAGE, 0, 12, 16, 22, 26, 0, 0, 57, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // COLD // 1H { "Warm", AE_COLD_HIT_DAMAGE, 0, 1, 2, 3, 5, 0, 0, 1, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 2, 3, 3, 6, 0, 0, 8, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 3, 4, 4, 7, 0, 0, 15, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 3, 5, 6, 8, 0, 0, 22, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 4, 5, 7, 9, 0, 0, 29, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 36, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 5, 6, 9, 11, 0, 0, 43, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 5, 7, 10, 12, 0, 0, 50, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 6, 8, 11, 13, 0, 0, 57, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // 2H { "Warm", AE_COLD_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 1, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 5, 8, 9, 12, 0, 0, 8, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 6, 10, 10, 14, 0, 0, 15, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 7, 11, 12, 16, 0, 0, 22, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 8, 12, 14, 18, 0, 0, 29, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 9, 13, 16, 20, 0, 0, 36, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 10, 14, 18, 22, 0, 0, 43, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 11, 15, 20, 24, 0, 0, 50, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_COLD_HIT_DAMAGE, 0, 12, 16, 22, 26, 0, 0, 57, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // HOLY // 1H { "Warm", AE_HOLY_HIT_DAMAGE, 0, 1, 2, 3, 5, 0, 0, 1, IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 2, 3, 3, 6, 0, 0, 8, IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 3, 4, 4, 7, 0, 0, 15, IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 3, 5, 6, 8, 0, 0, 22, IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 4, 5, 7, 9, 0, 0, 29, IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 36, IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 5, 6, 9, 11, 0, 0, 43, IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 5, 7, 10, 12, 0, 0, 50, IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 6, 8, 11, 13, 0, 0, 57, IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // 2H { "Warm", AE_HOLY_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 1, IA_STAFF | IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 5, 8, 9, 12, 0, 0, 8, IA_STAFF | IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 6, 10, 10, 14, 0, 0, 15, IA_STAFF | IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 7, 11, 12, 16, 0, 0, 22, IA_STAFF | IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 8, 12, 14, 18, 0, 0, 29, IA_STAFF | IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 9, 13, 16, 20, 0, 0, 36, IA_STAFF | IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 10, 14, 18, 22, 0, 0, 43, IA_STAFF | IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 11, 15, 20, 24, 0, 0, 50, IA_STAFF | IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_HOLY_HIT_DAMAGE, 0, 12, 16, 22, 26, 0, 0, 57, IA_STAFF | IA_AXE | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // ARCANE // 1H { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 1, 2, 3, 5, 0, 0, 1, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 2, 3, 3, 6, 0, 0, 8, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 3, 4, 4, 7, 0, 0, 15, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 3, 5, 6, 8, 0, 0, 22, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 4, 5, 7, 9, 0, 0, 29, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 36, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 5, 6, 9, 11, 0, 0, 43, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 5, 7, 10, 12, 0, 0, 50, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 6, 8, 11, 13, 0, 0, 57, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // 2H { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 1, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 5, 8, 9, 12, 0, 0, 8, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 6, 10, 10, 14, 0, 0, 15, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 7, 11, 12, 16, 0, 0, 22, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 8, 12, 14, 18, 0, 0, 29, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 9, 13, 16, 20, 0, 0, 36, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 10, 14, 18, 22, 0, 0, 43, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 11, 15, 20, 24, 0, 0, 50, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ARCANE_HIT_DAMAGE, 0, 12, 16, 22, 26, 0, 0, 57, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // ACID // 1H { "Warm", AE_ACID_HIT_DAMAGE, 0, 1, 2, 3, 5, 0, 0, 1, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 2, 3, 3, 6, 0, 0, 8, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 3, 4, 4, 7, 0, 0, 15, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 3, 5, 6, 8, 0, 0, 22, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 4, 5, 7, 9, 0, 0, 29, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 36, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 5, 6, 9, 11, 0, 0, 43, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 5, 7, 10, 12, 0, 0, 50, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 6, 8, 11, 13, 0, 0, 57, IA_SWORD_1H | IA_MACE_1H | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, // 2H { "Warm", AE_ACID_HIT_DAMAGE, 0, 4, 6, 8, 10, 0, 0, 1, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 5, 8, 9, 12, 0, 0, 8, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 6, 10, 10, 14, 0, 0, 15, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 7, 11, 12, 16, 0, 0, 22, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 8, 12, 14, 18, 0, 0, 29, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 9, 13, 16, 20, 0, 0, 36, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 10, 14, 18, 22, 0, 0, 43, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 11, 15, 20, 24, 0, 0, 50, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, { "Warm", AE_ACID_HIT_DAMAGE, 0, 12, 16, 22, 26, 0, 0, 57, IA_STAFF | IA_AXE | IA_SWORD_2H | IA_MACE_2H, IS_BATTLE, 0, 0, 1, 100, 100, 1, 0 }, /* ------------------------------------ ELEMENTAL_HIT_DAMAGE SERIES (ARROWS) -------------------------------------*/ // FIRE { "Burning", AE_FIRE_ARROW_DAMAGE, 0, 1, 1, 2, 3, 0, 0, 1, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_FIRE_ARROW_DAMAGE, 0, 2, 3, 4, 5, 0, 0, 8, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_FIRE_ARROW_DAMAGE, 0, 3, 4, 5, 6, 0, 0, 15, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_FIRE_ARROW_DAMAGE, 0, 4, 5, 6, 7, 0, 0, 22, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_FIRE_ARROW_DAMAGE, 0, 5, 6, 7, 8, 0, 0, 29, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_FIRE_ARROW_DAMAGE, 0, 6, 7, 8, 10, 0, 0, 36, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_FIRE_ARROW_DAMAGE, 0, 7, 8, 9, 11, 0, 0, 43, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_FIRE_ARROW_DAMAGE, 0, 8, 10, 11, 13, 0, 0, 50, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_FIRE_ARROW_DAMAGE, 0, 10, 12, 13, 15, 0, 0, 57, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // LIGHTNING { "Burnin", AE_LIGHTNING_ARROW_DAMAGE, 0, 1, 1, 2, 3, 0, 0, 1, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burnin", AE_LIGHTNING_ARROW_DAMAGE, 0, 2, 3, 4, 5, 0, 0, 8, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burnin", AE_LIGHTNING_ARROW_DAMAGE, 0, 3, 4, 5, 6, 0, 0, 15, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burnin", AE_LIGHTNING_ARROW_DAMAGE, 0, 4, 5, 6, 7, 0, 0, 22, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burnin", AE_LIGHTNING_ARROW_DAMAGE, 0, 5, 6, 7, 8, 0, 0, 29, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burnin", AE_LIGHTNING_ARROW_DAMAGE, 0, 6, 7, 8, 10, 0, 0, 36, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burnin", AE_LIGHTNING_ARROW_DAMAGE, 0, 7, 8, 9, 11, 0, 0, 43, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burnin", AE_LIGHTNING_ARROW_DAMAGE, 0, 8, 10, 11, 13, 0, 0, 50, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burnin", AE_LIGHTNING_ARROW_DAMAGE, 0, 10, 12, 13, 15, 0, 0, 57, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // ARCANE { "Burning", AE_ARCAN_ARROW_DAMAGE, 0, 1, 1, 2, 3, 0, 0, 1, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ARCAN_ARROW_DAMAGE, 0, 2, 3, 4, 5, 0, 0, 8, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ARCAN_ARROW_DAMAGE, 0, 3, 4, 5, 6, 0, 0, 15, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ARCAN_ARROW_DAMAGE, 0, 4, 5, 6, 7, 0, 0, 22, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ARCAN_ARROW_DAMAGE, 0, 5, 6, 7, 8, 0, 0, 29, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ARCAN_ARROW_DAMAGE, 0, 6, 7, 8, 10, 0, 0, 36, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ARCAN_ARROW_DAMAGE, 0, 7, 8, 9, 11, 0, 0, 43, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ARCAN_ARROW_DAMAGE, 0, 8, 10, 11, 13, 0, 0, 50, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ARCAN_ARROW_DAMAGE, 0, 10, 12, 13, 15, 0, 0, 57, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // HOLY { "Burning", AE_HOLY_ARROW_DAMAGE, 0, 1, 1, 2, 3, 0, 0, 1, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_HOLY_ARROW_DAMAGE, 0, 2, 3, 4, 5, 0, 0, 8, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_HOLY_ARROW_DAMAGE, 0, 3, 4, 5, 6, 0, 0, 15, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_HOLY_ARROW_DAMAGE, 0, 4, 5, 6, 7, 0, 0, 22, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_HOLY_ARROW_DAMAGE, 0, 5, 6, 7, 8, 0, 0, 29, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_HOLY_ARROW_DAMAGE, 0, 6, 7, 8, 10, 0, 0, 36, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_HOLY_ARROW_DAMAGE, 0, 7, 8, 9, 11, 0, 0, 43, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_HOLY_ARROW_DAMAGE, 0, 8, 10, 11, 13, 0, 0, 50, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_HOLY_ARROW_DAMAGE, 0, 10, 12, 13, 15, 0, 0, 57, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // ACID { "Burning", AE_ACID_ARROW_DAMAGE, 0, 1, 1, 2, 3, 0, 0, 1, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ACID_ARROW_DAMAGE, 0, 2, 3, 4, 5, 0, 0, 8, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ACID_ARROW_DAMAGE, 0, 3, 4, 5, 6, 0, 0, 15, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ACID_ARROW_DAMAGE, 0, 4, 5, 6, 7, 0, 0, 22, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ACID_ARROW_DAMAGE, 0, 5, 6, 7, 8, 0, 0, 29, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ACID_ARROW_DAMAGE, 0, 6, 7, 8, 10, 0, 0, 36, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ACID_ARROW_DAMAGE, 0, 7, 8, 9, 11, 0, 0, 43, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ACID_ARROW_DAMAGE, 0, 8, 10, 11, 13, 0, 0, 50, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_ACID_ARROW_DAMAGE, 0, 10, 12, 13, 15, 0, 0, 57, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // COLD { "Burning", AE_COLD_ARROW_DAMAGE, 0, 1, 1, 2, 3, 0, 0, 1, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_COLD_ARROW_DAMAGE, 0, 2, 3, 4, 5, 0, 0, 8, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_COLD_ARROW_DAMAGE, 0, 3, 4, 5, 6, 0, 0, 15, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_COLD_ARROW_DAMAGE, 0, 4, 5, 6, 7, 0, 0, 22, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_COLD_ARROW_DAMAGE, 0, 5, 6, 7, 8, 0, 0, 29, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_COLD_ARROW_DAMAGE, 0, 6, 7, 8, 10, 0, 0, 36, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_COLD_ARROW_DAMAGE, 0, 7, 8, 9, 11, 0, 0, 43, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_COLD_ARROW_DAMAGE, 0, 8, 10, 11, 13, 0, 0, 50, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "Burning", AE_COLD_ARROW_DAMAGE, 0, 10, 12, 13, 15, 0, 0, 57, IA_RANGE, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ GOLD_FIND SERIES -------------------------------------*/ // PERCENT { "Rapacious", AE_GOLD_FIND, 0, 8, 9, 0, 0, 0, 0, 1, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 800, 1200, 2, 0 }, { "Rapacious", AE_GOLD_FIND, 0, 10, 11, 0, 0, 0, 0, 8, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 800, 1200, 2, 0 }, { "Rapacious", AE_GOLD_FIND, 0, 12, 13, 0, 0, 0, 0, 15, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 800, 1200, 2, 0 }, { "Rapacious", AE_GOLD_FIND, 0, 14, 15, 0, 0, 0, 0, 22, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 800, 1200, 2, 0 }, { "Rapacious", AE_GOLD_FIND, 0, 16, 17, 0, 0, 0, 0, 29, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 800, 1200, 2, 0 }, { "Rapacious", AE_GOLD_FIND, 0, 18, 19, 0, 0, 0, 0, 36, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 800, 1200, 2, 0 }, { "Rapacious", AE_GOLD_FIND, 0, 20, 21, 0, 0, 0, 0, 43, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 800, 1200, 2, 0 }, { "Rapacious", AE_GOLD_FIND, 0, 22, 23, 0, 0, 0, 0, 50, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 800, 1200, 2, 0 }, { "Rapacious", AE_GOLD_FIND, 0, 24, 25, 0, 0, 0, 0, 57, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 800, 1200, 2, 0 }, // FLAT { "Abundance", AE_GOLD_ABS_FIND, 0, 1, 3, 5, 9, 0, 0, 1, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "Abundance", AE_GOLD_ABS_FIND, 0, 3, 4, 8, 11, 0, 0, 8, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "Abundance", AE_GOLD_ABS_FIND, 0, 4, 6, 10, 13, 0, 0, 15, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "Abundance", AE_GOLD_ABS_FIND, 0, 5, 7, 11, 15, 0, 0, 22, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "Abundance", AE_GOLD_ABS_FIND, 0, 6, 9, 13, 17, 0, 0, 29, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "Abundance", AE_GOLD_ABS_FIND, 0, 7, 10, 15, 19, 0, 0, 36, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "Abundance", AE_GOLD_ABS_FIND, 0, 8, 12, 16, 21, 0, 0, 43, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "Abundance", AE_GOLD_ABS_FIND, 0, 9, 13, 18, 23, 0, 0, 50, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "Abundance", AE_GOLD_ABS_FIND, 0, 10, 15, 20, 25, 0, 0, 57, IA_RANGE | IA_STAFF | IA_MELEE | IA_ARMOR | IA_FLASK | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, /* ------------------------------------ CRIT_CHANCE SERIES -------------------------------------*/ { "cc", AE_CRIT_CHANCE, 0, 0, 0, 0, 0, 1, 2, 1, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cc", AE_CRIT_CHANCE, 0, 0, 0, 0, 0, 2, 2, 8, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cc", AE_CRIT_CHANCE, 0, 0, 0, 0, 0, 2, 3, 15, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cc", AE_CRIT_CHANCE, 0, 0, 0, 0, 0, 3, 3, 22, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cc", AE_CRIT_CHANCE, 0, 0, 0, 0, 0, 3, 4, 29, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cc", AE_CRIT_CHANCE, 0, 0, 0, 0, 0, 4, 4, 36, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cc", AE_CRIT_CHANCE, 0, 0, 0, 0, 0, 4, 5, 43, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cc", AE_CRIT_CHANCE, 0, 0, 0, 0, 0, 5, 5, 50, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cc", AE_CRIT_CHANCE, 0, 0, 0, 0, 0, 5, 6, 57, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ CRIT_DAMAGE_PERCENT SERIES -------------------------------------*/ { "cdp", AE_CRIT_DAMAGE_PERCENT, 0, 21, 25, 0, 0, 0, 0, 1, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cdp", AE_CRIT_DAMAGE_PERCENT, 0, 26, 30, 0, 0, 0, 0, 8, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cdp", AE_CRIT_DAMAGE_PERCENT, 0, 31, 35, 0, 0, 0, 0, 15, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cdp", AE_CRIT_DAMAGE_PERCENT, 0, 36, 40, 0, 0, 0, 0, 22, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cdp", AE_CRIT_DAMAGE_PERCENT, 0, 41, 45, 0, 0, 0, 0, 29, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cdp", AE_CRIT_DAMAGE_PERCENT, 0, 46, 50, 0, 0, 0, 0, 36, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cdp", AE_CRIT_DAMAGE_PERCENT, 0, 51, 55, 0, 0, 0, 0, 43, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cdp", AE_CRIT_DAMAGE_PERCENT, 0, 56, 60, 0, 0, 0, 0, 50, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "cdp", AE_CRIT_DAMAGE_PERCENT, 0, 61, 65, 0, 0, 0, 0, 57, IA_RANGE | IA_STAFF | IA_MELEE | IA_TRAP | IA_CLAW | IA_KNIFE | IA_MALLET, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SUMMON_TO_HIT SERIES -------------------------------------*/ { "Abjurer's", AE_SUMMON_TO_HIT, 0, 0, 0, 0, 0, 3, 4, 1, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_TO_HIT, 0, 0, 0, 0, 0, 5, 6, 8, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_TO_HIT, 0, 0, 0, 0, 0, 7, 7, 15, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_TO_HIT, 0, 0, 0, 0, 0, 9, 10, 22, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_TO_HIT, 0, 0, 0, 0, 0, 11, 12, 29, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_TO_HIT, 0, 0, 0, 0, 0, 13, 14, 36, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_TO_HIT, 0, 0, 0, 0, 0, 15, 16, 43, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_TO_HIT, 0, 0, 0, 0, 0, 17, 18, 50, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_TO_HIT, 0, 0, 0, 0, 0, 19, 20, 57, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SUMMON_DAMAGE_PERCENT SERIES -------------------------------------*/ { "Abjurer's", AE_SUMMON_DAMAGE_PERCENT, 0, 3, 4, 0, 0, 0, 0, 1, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE_PERCENT, 0, 4, 5, 0, 0, 0, 0, 8, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE_PERCENT, 0, 5, 6, 0, 0, 0, 0, 15, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE_PERCENT, 0, 6, 7, 0, 0, 0, 0, 22, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE_PERCENT, 0, 7, 8, 0, 0, 0, 0, 29, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE_PERCENT, 0, 8, 9, 0, 0, 0, 0, 36, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE_PERCENT, 0, 9, 10, 0, 0, 0, 0, 43, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE_PERCENT, 0, 10, 11, 0, 0, 0, 0, 50, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE_PERCENT, 0, 11, 12, 0, 0, 0, 0, 57, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SUMMON_DAMAGE SERIES -------------------------------------*/ { "Abjurer's", AE_SUMMON_DAMAGE, 0, 1, 1, 2, 3, 0, 0, 1, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE, 0, 1, 2, 3, 3, 0, 0, 8, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE, 0, 2, 2, 3, 4, 0, 0, 15, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE, 0, 2, 2, 4, 4, 0, 0, 22, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE, 0, 2, 3, 4, 5, 0, 0, 29, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE, 0, 3, 3, 5, 5, 0, 0, 36, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE, 0, 3, 4, 5, 6, 0, 0, 43, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE, 0, 3, 4, 6, 6, 0, 0, 50, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_DAMAGE, 0, 4, 5, 6, 7, 0, 0, 57, IA_STAFF | IA_SHIELD | IA_SWORD_1H, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SUMMON_HP_PERCENT SERIES -------------------------------------*/ { "Abjurer's", AE_SUMMON_HP_PERCENT, 0, 3, 4, 0, 0, 0, 0, 1, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP_PERCENT, 0, 4, 5, 0, 0, 0, 0, 8, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP_PERCENT, 0, 5, 6, 0, 0, 0, 0, 15, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP_PERCENT, 0, 6, 7, 0, 0, 0, 0, 22, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP_PERCENT, 0, 7, 8, 0, 0, 0, 0, 29, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP_PERCENT, 0, 8, 9, 0, 0, 0, 0, 36, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP_PERCENT, 0, 9, 10, 0, 0, 0, 0, 43, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP_PERCENT, 0, 10, 11, 0, 0, 0, 0, 50, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP_PERCENT, 0, 11, 12, 0, 0, 0, 0, 57, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SUMMON_HP (FLAT) SERIES -------------------------------------*/ // HARNESS { "Abjurer's", AE_SUMMON_HP, 0, 7, 10, 0, 0, 0, 0, 1, IA_BODY_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 11, 17, 0, 0, 0, 0, 8, IA_BODY_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 18, 24, 0, 0, 0, 0, 15, IA_BODY_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 25, 32, 0, 0, 0, 0, 22, IA_BODY_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 33, 40, 0, 0, 0, 0, 29, IA_BODY_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 41, 49, 0, 0, 0, 0, 36, IA_BODY_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 50, 58, 0, 0, 0, 0, 43, IA_BODY_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 59, 68, 0, 0, 0, 0, 50, IA_BODY_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 69, 80, 0, 0, 0, 0, 57, IA_BODY_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, // OTHER ARMOR { "Abjurer's", AE_SUMMON_HP, 0, 4, 6, 0, 0, 0, 0, 1, IA_SHIELD | IA_HELM | IA_BELT | IA_GLOVE | IA_BOOTS, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 7, 10, 0, 0, 0, 0, 8, IA_SHIELD | IA_HELM | IA_BELT | IA_GLOVE | IA_BOOTS, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 11, 15, 0, 0, 0, 0, 15, IA_SHIELD | IA_HELM | IA_BELT | IA_GLOVE | IA_BOOTS, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 16, 21, 0, 0, 0, 0, 22, IA_SHIELD | IA_HELM | IA_BELT | IA_GLOVE | IA_BOOTS, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 22, 28, 0, 0, 0, 0, 29, IA_SHIELD | IA_HELM | IA_BELT | IA_GLOVE | IA_BOOTS, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 29, 36, 0, 0, 0, 0, 36, IA_SHIELD | IA_HELM | IA_BELT | IA_GLOVE | IA_BOOTS, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 39, 47, 0, 0, 0, 0, 43, IA_SHIELD | IA_HELM | IA_BELT | IA_GLOVE | IA_BOOTS, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 47, 55, 0, 0, 0, 0, 50, IA_SHIELD | IA_HELM | IA_BELT | IA_GLOVE | IA_BOOTS, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_HP, 0, 56, 65, 0, 0, 0, 0, 57, IA_SHIELD | IA_HELM | IA_BELT | IA_GLOVE | IA_BOOTS, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SUMMON_AC SERIES -------------------------------------*/ { "Abjurer's", AE_SUMMON_AC, 0, 1, 2, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_AC, 0, 2, 3, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_AC, 0, 3, 4, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_AC, 0, 4, 5, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_AC, 0, 5, 6, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_AC, 0, 6, 7, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_AC, 0, 7, 8, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_AC, 0, 8, 9, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abjurer's", AE_SUMMON_AC, 0, 9, 10, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SUMMON_AC_PERCENT SERIES -------------------------------------*/ //{ "Abj", AE_SUMMON_AC_PERCENT, 0, 8, 8, 0, 0, 0, 0, 1, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, //{ "Abj", AE_SUMMON_AC_PERCENT, 0, 8, 8, 0, 0, 0, 0, 8, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, //{ "Abj", AE_SUMMON_AC_PERCENT, 0, 8, 8, 0, 0, 0, 0, 15, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abj", AE_SUMMON_AC_PERCENT, 0, 6, 7, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abj", AE_SUMMON_AC_PERCENT, 0, 7, 8, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abj", AE_SUMMON_AC_PERCENT, 0, 8, 9, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abj", AE_SUMMON_AC_PERCENT, 0, 9, 10, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abj", AE_SUMMON_AC_PERCENT, 0, 10, 11, 0, 0, 0, 0, 50, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, { "Abj", AE_SUMMON_AC_PERCENT, 0, 11, 12, 0, 0, 0, 0, 57, IA_ARMOR, IS_SUMMONING, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SPICIES_AC SERIES -------------------------------------*/ // UNDEAD { "Radian", AE_SPICIES_AC, B(MON_0_UNDEAD), 3, 4, 0, 0, 0, 0, 1, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radian", AE_SPICIES_AC, B(MON_0_UNDEAD), 5, 6, 0, 0, 0, 0, 8, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radian", AE_SPICIES_AC, B(MON_0_UNDEAD), 7, 8, 0, 0, 0, 0, 15, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radian", AE_SPICIES_AC, B(MON_0_UNDEAD), 9, 10, 0, 0, 0, 0, 22, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radian", AE_SPICIES_AC, B(MON_0_UNDEAD), 11, 12, 0, 0, 0, 0, 29, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radian", AE_SPICIES_AC, B(MON_0_UNDEAD), 13, 14, 0, 0, 0, 0, 36, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radian", AE_SPICIES_AC, B(MON_0_UNDEAD), 15, 16, 0, 0, 0, 0, 43, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radian", AE_SPICIES_AC, B(MON_0_UNDEAD), 17, 18, 0, 0, 0, 0, 50, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radian", AE_SPICIES_AC, B(MON_0_UNDEAD), 19, 20, 0, 0, 0, 0, 57, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, // DEMONS { "Radiant", AE_SPICIES_AC, B(MON_1_DEMON), 3, 4, 0, 0, 0, 0, 1, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_1_DEMON), 5, 6, 0, 0, 0, 0, 8, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_1_DEMON), 7, 8, 0, 0, 0, 0, 15, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_1_DEMON), 9, 10, 0, 0, 0, 0, 22, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_1_DEMON), 11, 12, 0, 0, 0, 0, 29, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_1_DEMON), 13, 14, 0, 0, 0, 0, 36, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_1_DEMON), 15, 16, 0, 0, 0, 0, 43, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_1_DEMON), 17, 18, 0, 0, 0, 0, 50, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_1_DEMON), 19, 20, 0, 0, 0, 0, 57, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, // BEASTS { "Radiant", AE_SPICIES_AC, B(MON_2_BEAST), 3, 4, 0, 0, 0, 0, 1, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_2_BEAST), 5, 6, 0, 0, 0, 0, 8, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_2_BEAST), 7, 8, 0, 0, 0, 0, 15, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_2_BEAST), 9, 10, 0, 0, 0, 0, 22, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_2_BEAST), 11, 12, 0, 0, 0, 0, 29, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_2_BEAST), 13, 14, 0, 0, 0, 0, 36, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_2_BEAST), 15, 16, 0, 0, 0, 0, 43, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_2_BEAST), 17, 18, 0, 0, 0, 0, 50, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Radiant", AE_SPICIES_AC, B(MON_2_BEAST), 19, 20, 0, 0, 0, 0, 57, IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ THORNS_PERCENT SERIES -------------------------------------*/ { "Thorns", AE_THORNS_PERCENT, 0, 15, 20, 0, 0, 0, 0, 1, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 200, 1, 0 }, { "Thorns", AE_THORNS_PERCENT, 0, 21, 25, 0, 0, 0, 0, 8, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 200, 1, 0 }, { "Thorns", AE_THORNS_PERCENT, 0, 26, 30, 0, 0, 0, 0, 15, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 200, 1, 0 }, { "Thorns", AE_THORNS_PERCENT, 0, 31, 35, 0, 0, 0, 0, 22, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 200, 1, 0 }, { "Thorns", AE_THORNS_PERCENT, 0, 36, 40, 0, 0, 0, 0, 29, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 200, 1, 0 }, { "Thorns", AE_THORNS_PERCENT, 0, 41, 45, 0, 0, 0, 0, 36, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 200, 1, 0 }, { "Thorns", AE_THORNS_PERCENT, 0, 46, 50, 0, 0, 0, 0, 54, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 200, 1, 0 }, { "Thorns", AE_THORNS_PERCENT, 0, 51, 55, 0, 0, 0, 0, 50, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 200, 1, 0 }, { "Thorns", AE_THORNS_PERCENT, 0, 56, 60, 0, 0, 0, 0, 57, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 200, 1, 0 }, /* ------------------------------------ THORNS (FLAT) SERIES -------------------------------------*/ { "Burs", AE_ACTION, EA_THORNS, 1, 2, 3, 4, 25, 30, 1, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 1, 100, 100, 1, 0 }, { "Burs", AE_ACTION, EA_THORNS, 5, 6, 7, 8, 18, 22, 8, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 1, 100, 100, 1, 0 }, { "Burs", AE_ACTION, EA_THORNS, 4, 5, 7, 10, 38, 45, 15, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 1, 100, 100, 1, 0 }, { "Burs", AE_ACTION, EA_THORNS, 27, 38, 48, 56, 10, 15, 22, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 1, 100, 100, 1, 0 }, { "Burs", AE_ACTION, EA_THORNS, 17, 18, 19, 20, 45, 50, 29, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 1, 100, 100, 1, 0 }, { "Burs", AE_ACTION, EA_THORNS, 33, 36, 40, 45, 30, 35, 36, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 1, 100, 100, 1, 0 }, { "Burs", AE_ACTION, EA_THORNS, 60, 70, 85, 105, 20, 27, 43, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 1, 100, 100, 1, 0 }, { "Burs", AE_ACTION, EA_THORNS, 62, 72, 80, 85, 35, 40, 50, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 1, 100, 100, 1, 0 }, { "Burs", AE_ACTION, EA_THORNS, 100, 110, 115, 145, 40, 45, 57, IA_BODY_ARMOR | IA_HELM | IA_SHIELD, IS_THORNS, 0, 0, 0, 100, 100, 1, 0 }, /* ------------------------------------ XP SERIES -------------------------------------*/ // PERCENT { "xp_prc", AE_XP_GAIN_PERCENT, 0, 6, 7, 0, 0, 0, 0, 1, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_prc", AE_XP_GAIN_PERCENT, 0, 7, 8, 0, 0, 0, 0, 8, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_prc", AE_XP_GAIN_PERCENT, 0, 8, 9, 0, 0, 0, 0, 15, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_prc", AE_XP_GAIN_PERCENT, 0, 9, 10, 0, 0, 0, 0, 22, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_prc", AE_XP_GAIN_PERCENT, 0, 10, 11, 0, 0, 0, 0, 29, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_prc", AE_XP_GAIN_PERCENT, 0, 11, 12, 0, 0, 0, 0, 36, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, // FLAT { "xp_flt", AE_XP_GAIN, 0, 5, 10, 15, 20, 0, 0, 1, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_flt", AE_XP_GAIN, 0, 20, 30, 40, 50, 0, 0, 8, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_flt", AE_XP_GAIN, 0, 50, 75, 125, 150, 0, 0, 15, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_flt", AE_XP_GAIN, 0, 150, 250, 350, 450, 0, 0, 22, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_flt", AE_XP_GAIN, 0, 500, 666, 833, 1000, 0, 0, 29, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "xp_flt", AE_XP_GAIN, 0, 1000, 1333, 1666, 2000, 0, 0, 36, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ MAGIC_FIND SERIES -------------------------------------*/ { "Luck", AE_MAGIC_FIND, 0, 7, 8, 0, 0, 0, 0, 1, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Luck", AE_MAGIC_FIND, 0, 9, 10, 0, 0, 0, 0, 8, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Luck", AE_MAGIC_FIND, 0, 11, 12, 0, 0, 0, 0, 15, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Luck", AE_MAGIC_FIND, 0, 13, 14, 0, 0, 0, 0, 22, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Luck", AE_MAGIC_FIND, 0, 15, 16, 0, 0, 0, 0, 29, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Luck", AE_MAGIC_FIND, 0, 17, 18, 0, 0, 0, 0, 36, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "Luck", AE_MAGIC_FIND, 0, 19, 20, 0, 0, 0, 0, 43, IA_ALL, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ LIFE_PERCENT SERIES -------------------------------------*/ // BODY ARMOR { "hp_prc", AE_LIFE_PERCENT, 0, 3, 3, 0, 0, 0, 0, 29, IA_GLOVE | IA_BELT | IA_HELM | IA_BOOTS, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_LIFE_PERCENT, 0, 4, 4, 0, 0, 0, 0, 36, IA_GLOVE | IA_BELT | IA_HELM | IA_BOOTS, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_LIFE_PERCENT, 0, 5, 5, 0, 0, 0, 0, 43, IA_GLOVE | IA_BELT | IA_HELM | IA_BOOTS, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_LIFE_PERCENT, 0, 6, 6, 0, 0, 0, 0, 50, IA_GLOVE | IA_BELT | IA_HELM | IA_BOOTS, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_LIFE_PERCENT, 0, 7, 7, 0, 0, 0, 0, 57, IA_GLOVE | IA_BELT | IA_HELM | IA_BOOTS, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // THE REST { "hp_prc", AE_LIFE_PERCENT, 0, 5, 5, 0, 0, 0, 0, 22, IA_BODY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_LIFE_PERCENT, 0, 6, 6, 0, 0, 0, 0, 29, IA_BODY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_LIFE_PERCENT, 0, 7, 7, 0, 0, 0, 0, 36, IA_BODY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_LIFE_PERCENT, 0, 8, 8, 0, 0, 0, 0, 43, IA_BODY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_LIFE_PERCENT, 0, 9, 9, 0, 0, 0, 0, 50, IA_BODY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_LIFE_PERCENT, 0, 10, 10, 0, 0, 0, 0, 57, IA_BODY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ MANA_PERCENT SERIES -------------------------------------*/ // HELM { "hp_prc", AE_MANA_PERCENT, 0, 3, 3, 0, 0, 0, 0, 29, IA_GLOVE | IA_BELT | IA_BODY_ARMOR | IA_BOOTS, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_MANA_PERCENT, 0, 4, 4, 0, 0, 0, 0, 36, IA_GLOVE | IA_BELT | IA_BODY_ARMOR | IA_BOOTS, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_MANA_PERCENT, 0, 5, 5, 0, 0, 0, 0, 43, IA_GLOVE | IA_BELT | IA_BODY_ARMOR | IA_BOOTS, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_MANA_PERCENT, 0, 6, 6, 0, 0, 0, 0, 50, IA_GLOVE | IA_BELT | IA_BODY_ARMOR | IA_BOOTS, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_MANA_PERCENT, 0, 7, 7, 0, 0, 0, 0, 57, IA_GLOVE | IA_BELT | IA_BODY_ARMOR | IA_BOOTS, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, // THE REST { "hp_prc", AE_MANA_PERCENT, 0, 5, 5, 0, 0, 0, 0, 22, IA_HELM, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_MANA_PERCENT, 0, 6, 6, 0, 0, 0, 0, 29, IA_HELM, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_MANA_PERCENT, 0, 7, 7, 0, 0, 0, 0, 36, IA_HELM, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_MANA_PERCENT, 0, 8, 8, 0, 0, 0, 0, 43, IA_HELM, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_MANA_PERCENT, 0, 9, 9, 0, 0, 0, 0, 50, IA_HELM, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "hp_prc", AE_MANA_PERCENT, 0, 10, 10, 0, 0, 0, 0, 57, IA_HELM, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ STUN THRESHOLD SERIES -------------------------------------*/ { "ST", AE_STUN_RESIST, 0, 1, 1, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_STUN_RESIST, 0, 1, 1, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_STUN_RESIST, 0, 1, 2, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_STUN_RESIST, 0, 2, 2, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_STUN_RESIST, 0, 2, 2, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_STUN_RESIST, 0, 2, 3, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_STUN_RESIST, 0, 3, 3, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_STUN_RESIST, 0, 3, 4, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_STUN_RESIST, 0, 4, 4, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, /* ------------------------------------ +AC SERIES -------------------------------------*/ { "ST", AE_AC, 0, 1, 2, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_AC, 0, 2, 3, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_AC, 0, 3, 4, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_AC, 0, 4, 5, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_AC, 0, 5, 6, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_AC, 0, 6, 7, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_AC, 0, 7, 8, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_AC, 0, 8, 9, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, { "ST", AE_AC, 0, 9, 10, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 100, 1, 0 }, /* ------------------------------------ +LIFE SERIES -------------------------------------*/ { "HP", AE_HIT_POINTS, 0, 5, 10, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "HP", AE_HIT_POINTS, 0, 11, 15, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "HP", AE_HIT_POINTS, 0, 16, 20, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "HP", AE_HIT_POINTS, 0, 21, 25, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "HP", AE_HIT_POINTS, 0, 26, 30, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "HP", AE_HIT_POINTS, 0, 31, 35, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "HP", AE_HIT_POINTS, 0, 36, 40, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "HP", AE_HIT_POINTS, 0, 41, 45, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "HP", AE_HIT_POINTS, 0, 46, 50, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ +MANA SERIES -------------------------------------*/ { "MP", AE_MANA, 0, 5, 10, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MANA, 0, 11, 15, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MANA, 0, 16, 20, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MANA, 0, 21, 25, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MANA, 0, 26, 30, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MANA, 0, 31, 35, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MANA, 0, 36, 40, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MANA, 0, 41, 45, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MANA, 0, 46, 50, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ +STATS SERIES -------------------------------------*/ // STR { "MP", AE_STR, 0, 3, 4, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_STR, 0, 5, 6, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_STR, 0, 7, 8, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_STR, 0, 9, 10, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_STR, 0, 11, 12, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_STR, 0, 13, 14, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_STR, 0, 15, 16, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_STR, 0, 17, 18, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_STR, 0, 19, 20, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // DEX { "MP", AE_DEX, 0, 3, 4, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_DEX, 0, 5, 6, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_DEX, 0, 7, 8, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_DEX, 0, 9, 10, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_DEX, 0, 11, 12, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_DEX, 0, 13, 14, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_DEX, 0, 15, 16, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_DEX, 0, 17, 18, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_DEX, 0, 19, 20, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // MAG { "MP", AE_MAG, 0, 3, 4, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MAG, 0, 5, 6, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MAG, 0, 7, 8, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MAG, 0, 9, 10, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MAG, 0, 11, 12, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MAG, 0, 13, 14, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MAG, 0, 15, 16, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MAG, 0, 17, 18, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_MAG, 0, 19, 20, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_MAGIC, 0, 0, 1, 100, 200, 1, 0 }, // VIT { "MP", AE_VIT, 0, 3, 4, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_VIT, 0, 5, 6, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_VIT, 0, 7, 8, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_VIT, 0, 9, 10, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_VIT, 0, 11, 12, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_VIT, 0, 13, 14, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_VIT, 0, 15, 16, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_VIT, 0, 17, 18, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_VIT, 0, 19, 20, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // ALL { "MP", AE_ALL_STAT, 0, 1, 2, 0, 0, 0, 0, 1, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_ALL_STAT, 0, 2, 2, 0, 0, 0, 0, 8, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_ALL_STAT, 0, 2, 3, 0, 0, 0, 0, 15, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_ALL_STAT, 0, 3, 3, 0, 0, 0, 0, 22, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_ALL_STAT, 0, 3, 4, 0, 0, 0, 0, 29, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_ALL_STAT, 0, 4, 4, 0, 0, 0, 0, 36, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_ALL_STAT, 0, 4, 5, 0, 0, 0, 0, 43, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_ALL_STAT, 0, 5, 5, 0, 0, 0, 0, 50, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "MP", AE_ALL_STAT, 0, 5, 6, 0, 0, 0, 0, 57, IA_SHIELD | IA_ARMOR, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ DFE SERIES -------------------------------------*/ // GENERAL { "dfe", AE_DFE, 0, -1, -1, 0, 0, 0, 0, 1, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_DFE, 0, -1, -2, 0, 0, 0, 0, 8, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_DFE, 0, -2, -2, 0, 0, 0, 0, 15, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_DFE, 0, -2, -3, 0, 0, 0, 0, 22, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_DFE, 0, -3, -3, 0, 0, 0, 0, 29, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_DFE, 0, -4, -4, 0, 0, 0, 0, 36, IA_BODY_ARMOR|IA_SHIELD|IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_DFE, 0, -5, -6, 0, 0, 0, 0, 43, IA_MID_ARMOR|IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_DFE, 0, -7, -8, 0, 0, 0, 0, 50, IA_HEAVY_ARMOR|IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_DFE, 0, -9, -10, 0, 0, 0, 0, 57, IA_HEAVY_ARMOR|IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, // HEAVY ARMOR { "dfe", AE_DFE, 0, -11, -12, 0, 0, 0, 0, 58, IA_HEAVY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, /* ------------------------------------ SPECIES_DFE SERIES -------------------------------------*/ // UNDEAD { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -1, -2, 0, 0, 0, 0, 1, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -3, -4, 0, 0, 0, 0, 8, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -5, -6, 0, 0, 0, 0, 15, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -7, -8, 0, 0, 0, 0, 22, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -9, -10, 0, 0, 0, 0, 29, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -11, -12, 0, 0, 0, 0, 36, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -13, -14, 0, 0, 0, 0, 43, IA_MID_ARMOR | IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -15, -16, 0, 0, 0, 0, 50, IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -17, -18, 0, 0, 0, 0, 57, IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_0_UNDEAD), -19, -20, 0, 0, 0, 0, 58, IA_HEAVY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // DEMONS { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -1, -2, 0, 0, 0, 0, 1, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -3, -4, 0, 0, 0, 0, 8, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -5, -6, 0, 0, 0, 0, 15, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -7, -8, 0, 0, 0, 0, 22, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -9, -10, 0, 0, 0, 0, 29, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -11, -12, 0, 0, 0, 0, 36, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -13, -14, 0, 0, 0, 0, 43, IA_MID_ARMOR | IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -15, -16, 0, 0, 0, 0, 50, IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -17, -18, 0, 0, 0, 0, 57, IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_1_DEMON), -19, -20, 0, 0, 0, 0, 58, IA_HEAVY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // BEASTS { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -1, -2, 0, 0, 0, 0, 1, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -3, -4, 0, 0, 0, 0, 8, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -5, -6, 0, 0, 0, 0, 15, IA_ARMOR | IA_SHIELD, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -7, -8, 0, 0, 0, 0, 22, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -9, -10, 0, 0, 0, 0, 29, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -11, -12, 0, 0, 0, 0, 36, IA_BODY_ARMOR | IA_SHIELD | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -13, -14, 0, 0, 0, 0, 43, IA_MID_ARMOR | IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -15, -16, 0, 0, 0, 0, 50, IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -17, -18, 0, 0, 0, 0, 57, IA_HEAVY_ARMOR | IA_HELM, IS_ALL, 0, 0, 1, 100, 200, 1, 0 }, { "dfe", AE_SPICIES_DFE, B(MON_2_BEAST), -19, -20, 0, 0, 0, 0, 58, IA_HEAVY_ARMOR, IS_BATTLE, 0, 0, 1, 100, 200, 1, 0 }, // continue from here next time >>>>>>>>>>>>>> // { "Parrying", AE_SPECIAL_AC, 0, 1, 3, 0, 0, 0, 0, 3, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 100, 300, 2, 0 }, // { "Fending", AE_SPECIAL_AC, 0, 4, 5, 0, 0, 0, 0, 8, IA_STAFF | IA_MELEE | IA_CLAW, IS_BATTLE, 0, 0, 1, 300, 600, 3, 3 }, // //reserved for uniques { "Exorcism", AE_DAMAGE_VS_DEMONS, 0, 0, 0, 0, 0, 0, 0, 25, IA_JEWEL|IA_STAFF|IA_MELEE, IS_ALL, 16, 0, 1, 3000, 3000, 5 }, // // Name, Effects, type, minLow, minHigh, maxLow, maxHigh, chanceLow, chanceHigh, QualityLevel, item, IS_ALL, ExcludedCombinations, DoubleChance, NotCursed, MinGoldValue, MaxGoldValue, Multiplier // //works but unused now { "Spell Level", AE_SPELL_LEVEL, B(PS_1_FIREBOLT), 1, 2, 0, 0, 0, 0, 11, IA_STAFF, IS_ALL, 0, 0, 1, 100, 100, 1 }, // // { "To Spell", AE_SPELL_PERCENT, 0, 500, 500, 0, 0, 0, 0, 11, IA_ALL, IS_ALL, 0, 0, 1, 10, 10, 1 }, // // { "Add Spell Damage", AE_SPELL_DAMAGE, 500, 500, 0, 0, 0, 0, 0, 1, IA_ALL, IS_ALL, 0, 0, 1, 10, 10, 1 }, // // { "To Element", AE_ELEMENT_PERCENT, 0, 0, 0, 0, 0, 0, 0, 11, IA_ALL, IS_ALL, 0, 0, 1, 1000, 1000, 5 }, // // { "Add Element Damage", AE_ELEMENT_DAMAGE, 0, 0, 0, 0, 0, 0, 0, 11, IA_ALL, IS_ALL, 0, 0, 1, 1000, 1000, 5 }, // // { "To Thorns", AE_ACTION_PERCENT, EA_THORNS, 0, 0, 0, 0, 0, 0, 11, IA_ALL, IS_ALL, 0, 0, 1, 1000, 1000, 5 }, // // { "Add Thorns", AE_ACTION_VALUE, EA_THORNS, 0, 0, 0, 0, 0, 0, 11, IA_ALL, IS_ALL, 0, 0, 1, 1000, 1000, 5 }, // { "Apprentice", AE_FAST_CAST, 0, 1, 1, 0, 0, 0, 0, 15, IA_JEWEL | IA_STAFF, IS_MAGIC, 0, 0, 1, 3000, 3000, 4, 7 }, // { "Magus", AE_FAST_CAST, 0, 2, 2, 0, 0, 0, 0, 35, IA_JEWEL | IA_STAFF, IS_MAGIC, 0, 0, 1, 8000, 8000, 8, 15 }, // { "Dominus", AE_FAST_CAST, 0, 3, 3, 0, 0, 0, 0, 55, IA_JEWEL | IA_STAFF, IS_MAGIC, 0, 0, 1, 14000, 14000, 12, 25 }, // // { "DFE vs", AE_SPICIES_DFE, 0, 0, 0, 0, 0, 0, 0, 25, IA_ALL, IS_ALL, 0, 0, 1, 1000, 1000, 5 }, // { "Fire Bolts", AE_SPELL_DAMAGE, B(PS_1_FIREBOLT), 2, 4, 6, 8, 0, 0, 1, IA_JEWEL | IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, // { "Fire Bolts", AE_SPELL_DAMAGE, B(PS_1_FIREBOLT), 4, 8, 12, 16, 0, 0, 4, IA_JEWEL | IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 300, 300, 2, 3 }, // { "Fire Bolts", AE_SPELL_DAMAGE, B(PS_1_FIREBOLT), 8, 16, 24, 32, 0, 0, 10, IA_JEWEL | IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 900, 900, 3, 8 }, // { "Charged Bolts", AE_SPELL_DAMAGE, B(PS_30_CHARGED_BOLT), 2, 4, 6, 8, 0, 0, 1, IA_JEWEL | IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, // { "Charged Bolts", AE_SPELL_DAMAGE, B(PS_30_CHARGED_BOLT), 4, 8, 12, 16, 0, 0, 4, IA_JEWEL | IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 300, 300, 2, 3 }, // { "Charged Bolts", AE_SPELL_DAMAGE, B(PS_30_CHARGED_BOLT), 8, 16, 24, 32, 0, 0, 10, IA_JEWEL | IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 900, 900, 3, 8 }, // { "Holy Bolts", AE_SPELL_DAMAGE, B(PS_31_HOLY_BOLT), 2, 4, 6, 8, 0, 0, 1, IA_JEWEL | IA_STAFF | IA_SHIELD, IS_MAGIC, 0, 0, 1, 100, 100, 1, 0 }, // { "Holy Bolts", AE_SPELL_DAMAGE, B(PS_31_HOLY_BOLT), 4, 8, 12, 16, 0, 0, 4, IA_JEWEL | IA_STAFF | IA_SHIELD, IS_MAGIC, 0, 0, 1, 300, 300, 2, 3 }, // { "Holy Bolts", AE_SPELL_DAMAGE, B(PS_31_HOLY_BOLT), 8, 16, 24, 32, 0, 0, 10, IA_JEWEL | IA_STAFF | IA_SHIELD, IS_MAGIC, 0, 0, 1, 900, 900, 3, 8 }, // { "Arcane Stars", AE_SPELL_DAMAGE, B(PS_35_ARCANE_STAR), 4, 8, 12, 16, 0, 0, 13, IA_RING | IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 1400, 1400, 3, 10 }, // { "Arcane Stars", AE_SPELL_DAMAGE, B(PS_35_ARCANE_STAR), 8, 16, 24, 32, 0, 0, 16, IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 1900, 1900, 4, 13 }, // { "Lightning", AE_SPELL_DAMAGE, B(PS_3_LIGHTNING), 2, 4, 6, 8, 0, 0, 13, IA_RING | IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 1400, 1400, 3, 10 }, // { "Lightning", AE_SPELL_DAMAGE, B(PS_3_LIGHTNING), 4, 8, 12, 16, 0, 0, 16, IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 1900, 1900, 4, 13 }, // { "Inferno", AE_SPELL_DAMAGE, B(PS_20_INFERNO), 2, 4, 6, 8, 0, 0, 13, IA_RING | IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 1400, 1400, 3, 10 }, // { "Inferno", AE_SPELL_DAMAGE, B(PS_20_INFERNO), 4, 8, 12, 16, 0, 0, 16, IA_STAFF | IA_SWORD_1H | IA_SHIELD, IS_MAGIC, 0, 0, 1, 1900, 1900, 4, 13 }, // // { "To Weapon", AE_WEAPON_PERCENT, 0, 0, 0, 0, 0, 0, 0, 1, IA_ALL, IS_ALL, 0, 0, 1, 1000, 1000, 5 }, // // { "To Attack Speed", AE_ATTACK_SPEED, 0, 0, 0, 0, 0, 0, 0, 1, IA_ALL, IS_ALL, 0, 0, 1, 1000, 1000, 5 }, // // { "To Cast Speed", AE_CAST_SPEED, 0, 0, 0, 0, 0, 0, 0, 1, IA_ALL, IS_ALL, 0, 0, 1, 1000, 1000, 5 }, { "", END_MARKER }, };