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BENEFITPENALTYAVAILABILITY
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Gifted+5 to base stats and +5 to maximum stats-(CLVL*3/2) to manaAll
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Skilled+CLVL to all current statsPerks are given only every 2nd level (25 perks total)All
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BarbarismMaximum resistances are set to 90%-(CLVL/5) mana regenerationAll
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Survivor+CLVL to life regeneration-CLVL to all resistancesAll
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Weird+(CLVL*2) to lifeSpell manacost is doubledAll
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Domesticated+40% to XP1 less stat per level-upAll
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Scrounger+50% magic find-(CLVL/5) to stun thresholdAll
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Adventurer1 more stat points per level-up-20% life & -20% manaAll
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Forgetful(CLVL^2)+100 to XPConstantly lose XP (CLVL^2)/20 (at Serenity level 1 rate)All
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Fast Metabolism+2 life regen, +2 mana regen-CLVL to acid resistanceAll
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Kamikaze+CLVL to accuracyDEX doesn't increase armor classAll
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Heavy Handed+(80%CLVL) to physical melee damage-2 to all spellsAll
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Finesse+(CLVL/5)% crit chance-50% base damageAll
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NegotiantAdditional discount of 10% prices for NPCs-10 maximum base VitalityAll
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Thick Skinned+(CLVL/9)% melee damage resistance, +(CLVL/9)% arrow damage resistance-CLVL to accuracyAll
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Ratel Hide-(CLVL/9) to DFE-35% to knockback resistanceAll
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SandmanMelee damage resist: +5%, Caps: +10% to minimum and maximumMinimum chance to be hit in melee raised by (CLVL/4+3)%All
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Treasure HunterUnique monsters drop one more item on deathGoldfind and magicfind are reduced by (CLVL + 100)%All
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Grim DealGet 2 perks per level-upAC, %Life, %Mana, DFE, HP Regen & Stun threshold are weakened by (CLVL/2)All but Templar
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Chromatic Skin+(70%*CLVL) to all magic resistancesMonsters cannot be stunned by your attacksGuardian, Templar
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FechtmeisterMelee attacks are 1 frames faster, +CLVL/2 to AC, -4% to melee autohitCannot use shieldsWarrior
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TormentorElemental damage from weapons is increased by 33%Ability to score critical hits is lostInquisitor
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Crossbow Training+150% Dexterity to damage when using crossbows+5% autohit in ranged combatGuardian
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Holy AuraUndead monsters within your light radius suffer 1 + CLVL*bMAG/100 holy damage per second-20% XPTemplar
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Sisyphean TaskCurrent life and mana increased by (5 x CLVL)Total XP gains are reduced by (75+CLVL/2)%. This includes perks and item effectsAll
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ZealotYour attack speed is increased by 1 frame-(5+CLVL) accuracy, -15% to maximum chance of hitting targetAll but Warrior
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Bend the RulesAll base attributes can grow up to 250Total base attribute sum is limited at 600All
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DevastatorAccess to elemental auras that passively damage vulnerable monstersThis trait has no penaltiesInquisitor
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Small FrameAutohit improved (-5% melee, -3% ranged), base AC formula: DEX/3Current and max melee and arrow damage resist lowered by 10%All but Guardian
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Blue BloodAll starting attributes raised by 10 points-1 to stats to distribute on level-up, -25% Experience gainsAll
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JuggernautKnockback resistance set to 100%Cannot learn Teleport spellAll
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ProdigyGet Synergy points every 4th levelBase spell levels reduced by CLVL/18All
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InsensitiveArmor class raised by 60%*CLVLGet Synergy points only every 7th level, mana regeneration reduced by 2All
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Iron-FistedDamage increased by CLVL (Melee & Ranged)Critical strike chance reduced by (CLVL/3+1)Warrior, Templar
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Unshakable Stun threshold increased by (40%*CLVL)Armor Class reduced by CLVLAll
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Resolute GuardAll magic resistances increased by (60%*CLVL)Stun threshold decreased by (30%*CLVL)All
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PaladinYou get magical and spellcasting powersYou cannot use mallets and crossbowsTemplar
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RangerEmbrace the unique skills of an archerCan't use shields and crossbowsWarrior
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Colors - incompatible with trait
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